
So the survival guide focuses on tracking and tracking alone.

All of these features hang off its core competency: its planar tracking engine. But in a lot of ways Mocha is a one-trick pony (but it’s a great trick). It now has 3D tracking, lens distortion removal, an oversized clean plate creation tool, VR tools, the list goes on. Now with each version of Mocha its feature set has grown. The result is that Mocha excels at cosmetic fixes and facial prosthetics, where tracking this deformation stretching is vital. Many other planar trackers will simply average out the trajectory of multiple tracked points to come up with a single surface position. That means when facial skin squashes and stretches with an actor’s dialog, Mocha will capture that motion. One of the things that separates Mocha from other planar trackers is the fact that it will track “stretching” planes of pixels. In fact, I’ve seen it happen more than a couple of times that two or three versions later these host applications wave the white flag and end up licensing Mocha, deprecating their built-in tracker. Many other software applications have attempted to add their own home-grown planar tracking system over the years, but they never seem to match up to Mocha. You see, not only is Mocha a planar tracker, it’s the planar tracker. This means that part of the surface you’re tracking can disappear off screen and the tracker will continue to track.īut that’s only half the story.

So the survival guide I just put together on BorisFX Mocha Pro aims to get you up to speed with the essentials in less than 20 minutes of your hard won time.įirst of all though: why Mocha? Mocha is a planar tracker, meaning that it tracks whole planes of pixels instead of a small target pattern. What if in 20 minutes you could learn to track in Mocha, the undisputed champ of tracking software? While there are always plenty of skills to add to your workflow, planar tracking in Mocha is one that can instantly unlock extra client work that you might otherwise have to pass on. Editors, mograph artists, and VFX artists all need to track objects.
